For project 2, we were given the challenge of creating an academy leader. I had been wanting to experiment with geometric perspective-localized paintings of typography on three-dimensional spaces, using projector-stencil techniques. This was inspired by artists such as George Rousse and Felice Varini, whose works I studied years ago. My goal was to create a motion sequence, utilizing this technique over a period of time, to create an optical illusion, ultimately blurring the line between 2D and 3D. By moving the camera away from its optimal perspective, I was able to warp the numbers and create a unique series of forms.
Process
I had to choose a space with simple forms to act as a neutral canvas, but one that would offer numerous geometric shapes and angle variations to create an interesting opportunity for this technique. The Ross Building at York University came to mind. I started going there to make photographs when I was in high school and I have been in love with this concrete jungle ever since. If you’re around the York campus, take a walk through the area and see the drawings for yourself.





I spent a full weekend projecting numbers onto my chosen surfaces and tracing them with chalk, then filled them in - thank you, Cheryl, Jared and Shane for the help!
This was a very rough first test run. I simply filmed the path I wanted to travel in and chopped in up in Final Cut to create equal 1-second intervals between numbers.
This was my second approach, in which I only focused on forming one number at a time, instead of trying consecutively move from one number to the next. This option allots more frames for a smoother transition, but is arguably less interesting that the previous take.
This was shot at night with a burst of flash for each shot. I still moved the camera around, but the light created more contrast between the light and its surroundings, isolating it from any other factors. Although I felt that this was effective, it did not convey the true essence of what the wall drawings were about.
In this final experiment, the camera was actually placed in a consistent position, and instead the position of the light was changed to show the effect of the drawing of a 3D surface. However, again, I did not feel it did the drawings justice.
This was one of the most ambitious projects I have taken on since I have been in YSDN, and I thoroughly enjoyed it. It was great to be spending a lot of time outdoors and using my hands to create something, rather than being on the computer from start to finish.
Added November 11, 2009
This kicks so much ass. Way to get out of the editor, and into real space!